The Experience

In the ancient Egypt-themed virtual experiential activity, King Kahufu, participants become agents representing major interest groups assembled to assess a newly discovered pyramid and propose a plan of action for opportunities that have emerged as a result of the discovery. The goal of the experience is to accomplish personal objectives as well as the team’s collective objectives via the virtual learning platform.

THE PRACTICAL DETAILS:

  • Ideal for all team members for training
  • Virtual delivery

KEY LEARNING POINTS:

  • Optimize team performance to positively impact results
  • Create a cohesive and effective team with a singular mindset
  • Communicate with clarity and purpose

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