In the ancient Egypt-themed virtual experiential activity, King Kahufu, participants become agents representing major interest groups assembled to assess a newly discovered pyramid and propose a plan of action for opportunities that have emerged as a result of the discovery. The goal of the experience is to accomplish personal objectives as well as the team’s collective objectives via the virtual learning platform.
THE PRACTICAL DETAILS:
- Ideal for all team members for training
- Virtual delivery
KEY LEARNING POINTS:
- Optimize team performance to positively impact results
- Create a cohesive and effective team with a singular mindset
- Communicate with clarity and purpose